My Account. Remember Me? Need an account? Register Now. Recent Blue Posts 14 hours ago. Recent Forum Posts PM. Thread: Tranquilizing shot macros. Page 1 of 2 1 2 Last Jump to page:. Tranquilizing shot macros ey guys anyone know a Tranquilizing shot macros that only shot when the target has an enrage? I will like to use it in LK H and pre spam the hability but whitout a macros this is not possible because you can shot the TS anyways if the target has not an enrage. Reply With Quote.

It's not possible for macros to check for presence of buffs or debuffs. I use a simple mouseover macro for that. Maybe you could use power auras to check if there is a enrage to be dispelled This changes were made btw to deny this dispel spam ;- dispell smart is the new mainsentence.

Captain Endriel and his fearsome crew! Then just fire a Tranq shot. Just throwing it out there, might work. Owning horrid India customer service since Originally Posted by CrenVerdis. Cosmos II. Originally Posted by Shushe. Going to have to just be observant.

While I firmly believe that the cost of 35 focus is way too high, that doesn't change the fact that the dispell mechanic in Cataclysm has been changed so you can use a dispell even when there is nothing to dispell, thus punishing you for using it incorrectly.

Originally Posted by catbeef. Originally Posted by Kristie. I use 2 macros.For players not adept at mouse use and for some who arehitting hotkeys can be daunting but ultimately MUCH more effective, especially when you should be using the mouse to select targets and mouse look only. There are limitations with this setup, so it may not be for you, and I will try to point out the limitations when I come to them.

Not all of these are mine. Thank you to Rinaewen of Sargeras for the updated format and many of the new macros listed here. You must have some sort of buff active in the first slot it does not need to be an aspect or this macro will return an error.

So the not PlayerFrame. If you are already in combat, you can still press the macro again to launch Multi-Shot or Concussive Shot. It makes it much more efficient to use in or out of combat. Z Option 2 Tip: Replace 12 the cooldown of Concussive Shot with whatever your actual Concussive Shot cooldown is if it is modified by gear. If jump shots are more important to you, swap the order. The reason Multi Shot is first because the macro button will show the cooldown of the first spell in the list.

Replace the numbers with where said arrows are, bags going right to left, with the first bag counting as 0, and slots within the bag going from left to right. Option 3 Tip: This macro casts the highest rank Arcane Shot. However, if pulling, simply hold down CTRL while using the macro. This way it will check before combat if you have Hawk up already.

Usually Aimed Shot or Concussive are the choice first strikes. This macro works best when you use it only for one or the other either Aimed shot or Arcane Shot because the timer is the same for both of those shots so you can tell when one or the other is ready even if one of them is replaced with a macro key.

Scatter Shot Option 1 Tip: PetWait is used instead of PetFollow, so the pet is near the opponent when they regains their senses, not running heave-ho slobbering like nuts back at you. Action Bar Switch range dependant Option 1 Tip: Switches you current action bar page if the target is anywhere from yards. Option 2 Tip: Switches you current action bar page if the target is within yards.

Replace i with the slot number of where this macro is placed in your action bar.If you are familiar with macros and just want to get to the goods, then click here to get right to it. Q: What are macros? A: Macros are simple scripts that allow you to combine multiple abilities, tasks and conditionals into one action bar slot.

Q: Why use macros? A: Macros can improve game play and reaction time by combining multiple useful abilities into one keystroke. Also, some abilities benefit more from being used in a synergistic macro, than they do when used separately. Q: How many different macros do I need? A: That entirely depends upon you and your play style. Some players need only a handful of macros, while others may use dozens or more.

Best bet is to read through my list and pick and choose the macros that you think will work best for you. Q: Can I write my own macros?

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A: Of course. Macros are pretty easy to script once you understand the basics. Q: Do all of these macros work? A: Yes. As of Patch 5. Q: All this macro stuff looks really great and all, but how can I start using them? Click the following link to check out my step-by-step guide on how to implement macros into your WoW gaming experience….

Inputting an item or a spell into a macro is very easily done by holding down shift while clicking on the spell or item icon in your skills tab or inventory. Pet micro management is essential for any successful Hunter. The proper macros can make the difference between a raid wipe or arena loss. The following list contains a whole slew of useful macros for Hunters.Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you may not be able to execute some actions.

Please download a browser that supports JavaScript, or enable it if it's disabled i. Hello, everyone. Sixx here - I've decided to recreate one of the most used forum posts created by the legendary Raziya, with his permission. This will be updated and maintained to remain relevant for Classic.

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Use the FIND command to skip to specific parts of the thread. Try this, and punch in the index number of the section you want. Why should you play a hunter?

If playing a versatile class with lots of crowd control, burst damage, and a high skill cap appeals to you, you may want to try a hunter. Do you get tired of spamming Frostbolt endlessly on a mage? Is coughing up hundreds of gold or lots of time for mana potions on a priest annoying?

Does not staying in melee to DPS on a boss like Shazzrah annoy you on a rogue? Play a hunter! The simplest reason to enjoy hunter is that they're engaging. Despite what you may have heard about 'huntards,' we have an awful lot to think about.

Deadzone, ammo, unique rotation, pet micro and other management, delicate but potent CC Hunters have a unique relationship with their auto attacks since, to optimize damage, they time their skill shots between Auto Shots, ensuring that you always have something interesting to do during a boss fight. Farming gold is made easier. Whether you want to farm an instance like DM Trib or Mara solo, or roam the open world for herbs or ore, a hunter's skills, and their pet, will make it easy to stake your claim.

Since hunters have a complete threat drop on a 30 second cooldown, we can do DPS pretty much whenever we want. No sitting out of fights, no decursing everyone else At least during a boss fight. And there aren't too many Tranq Shot fights, and they're a lot easier to be aware of than watching for a fast Wing Buffet to kick or pummel.

TranqShotMonitor

Tranq Shot can't even be launched until a Frenzy effect is up - no possible chance for error unless you delay!Hello, everyone. Sixx here - I've decided to recreate one of the most used forum posts created by the legendary Raziya, with his permission. This will be updated and maintained to remain relevant for Classic. Use the FIND command to skip to specific parts of the thread. Try this, and punch in the index number of the section you want.

Why should you play a hunter? If playing a versatile class with lots of crowd control, burst damage, and a high skill cap appeals to you, you may want to try a hunter.

Do you get tired of spamming Frostbolt endlessly on a mage? Is coughing up hundreds of gold or lots of time for mana potions on a priest annoying? Does not staying in melee to DPS on a boss like Shazzrah annoy you on a rogue? Play a hunter! The simplest reason to enjoy hunter is that they're engaging.

Despite what you may have heard about 'huntards,' we have an awful lot to think about. Deadzone, ammo, unique rotation, pet micro and other management, delicate but potent CC Hunters have a unique relationship with their auto attacks since, to optimize damage, they time their skill shots between Auto Shots, ensuring that you always have something interesting to do during a boss fight.

Farming gold is made easier. Whether you want to farm an instance like DM Trib or Mara solo, or roam the open world for herbs or ore, a hunter's skills, and their pet, will make it easy to stake your claim. Since hunters have a complete threat drop on a 30 second cooldown, we can do DPS pretty much whenever we want. No sitting out of fights, no decursing everyone else At least during a boss fight. And there aren't too many Tranq Shot fights, and they're a lot easier to be aware of than watching for a fast Wing Buffet to kick or pummel.

Tranq Shot can't even be launched until a Frenzy effect is up - no possible chance for error unless you delay! If getting invested isn't your thing, leveling is made easier on a hunter with our pet and strong physical attacks launched from range.

There is a huge variety of unique pets with special abilities to suit your needs. PvP pets with 1. We have a lot of potential in PvP with zone control abilities like Frost Trap and burst combos. Sniper and support. Hunters are also able to provide excellent support in general.

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If you need to peel for a friend, scatter and trap their assailant. We can pull very effectively for our tanks in a dungeon where pulling is made tricky, and we have the longest range in the game, at 41 yards with Hawk Eye. Regardless about how you may feel about what I've said so far, if it seems daunting or exciting, I encourage you to give hunters a try with an open mind anyway.

Vanilla WoW Lazy Hunter Macros

It's easier to gauge your feelings in practice over theory. Even if you're not a hunter, you may benefit from this list of macros with a little bit of modification.

So, browse at your leisure. Macros essentially allow you to automate parts of your game.

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When you keep two keybinds which you could do through a single macro, you're wasting time by hitting a redundant keybind. They also allow you to act with precision in an intense situation, reducing the likelihood of human error. As stated, macros can reduce the number of keybinds you need, which can help to keep all your abilities within reach on a class that has a lot of abilities, like a hunter.

They can make use of conditions to be situational, like only firing off in combat or when your enemy is a certain class, which saves you more time and thought.The Hunter is arguably the easiest class to play solo in World of Warcraft: Classic, but it is also easy to play poorly. Especially when soloing, you need quick, direct access to a lot of skills when an encounter starts to turn for the worse. It is amazing the kind of situations a Hunter can deal with when you have your full arsenal of tools readily available.

Many Hunter abilities are very situational and the most effective way to use them is with a lot of macros. Many of these are advanced macros that bind many skills to a single key. These take some practice to get used to, but I promise it is worth the time and effort. These are adapted from my original Vanilla Hunter macros which were made for the original 1.

The new macro engine for World of Warcraft: Classic is far more restrictive than what we had back in Unfortunately, that means a lot of old macros simply don't have an equivalent in Classic. You can't do things like check if a buff is active on a target or check your distance to a target.

That really hurts the Hunter class in dealing with Aspects and whether to use melee skills or ranged skills. This will amount to needing a few more keybinds than before, but we can still do quite a lot with the new macros. You can't use your ranged attacks if you are too close to the enemy, so one of your main concerns as a Hunter is keeping your distance from an enemy. A good Hunter will only rarely need to use their melee attacks, which lets us bind all those abilities to one key that will largely go unused.

This macro handles all your melee attacks. It targets an enemy if you don't have one, casts Raptor Strike, Counterattack and Mongoose Bite if they are available and starts your auto attack. If you hold down a modifier key and activate it, it will cast Aspect of the Monkey if you don't already have it.

This is the basic Auto Shot macro that targets an enemy and casts Auto Shot. It won't turn off Auto Shot if you spam it. If you hold a modifier key, it casts Aspect of the Hawk if you don't already have it. This macro casts Arcane Shot normally, but if you hold down a modifier, this will cast only Rank 1 and immediately clears your target so you don't fire an auto shot as well. This is useful for pulling a target while generating the least amount of threat as possible.

tranq shot macro wow classic

This will cast a Sting on your target, including a mouseover target. It casts Serpent Sting with no modifier and Viper Sting with a modifier key held down. You can actually put all the stings onto one key by using specific modifiers for each Sting, but you have to aggressively save characters to make it fit in the character macro limit. Both Wing Clip and Concussive Shot are used to gain distance from your target, so I really want them bound to a single key.

This was trivial in the 1.

MACRO stopcasting

This lets you bind Wing Clip and Concussive Shot to a single key. You have to spam it, but then it will cast either spell depending on your distance to the target. I bind this to my scroll wheel to make it easy to spam.

This macro targets an enemy if you don't already have one and casts Hunter's Mark. Use this macro to command your pet to attack the enemy you have targeted, including a mouseover target.

If you hold a modifier key while activating it, your pet return to you. This was much more elaborate back in 1. If you are in a group, it won't turn Growl autocast on, so your pet doesn't pull aggro off the tank. This macro handles all the other pet actions.No matter how you play, the only person setting the pace of the game is you, and if it seems overwhelming or you start to get stressed about it, just take a deep breath and relax.

To advance in the game, be kind to everyone (and every thing) you come in contact withexcept the things that want to eat you, go ahead and punch them in the face a few times. Friendship and kindness are fundamental underpinnings of the Stardew Valley universe, and if you are kind to creatures big and small, you will be rewarded.

Talk to your neighbors. Bring them treats from your farm. Take notes on what they like (and what they dislike). Even animals respond to your kindness.

The game is 2D and everything (planting crops, placing objects, etc.

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You can sometimes swing your tool while facing forward and have it hit an object behind you. Some tools have a reach of 1-3 squares that you can use strategically to your advantage. Hitting the right square means not wasting that energy.

To help you get good at putting your tool right where you want, hit the ESC key to open up the game menu, and then select the tab with the little controller icon, as seen below. This places a red box directly on the square that a given tool will interact with (as shown in the image at the top of the section).

Second only to frustration at misplaced pickax strikes is new player bafflement at how tired their character is. Unlike many RPGs, where you can swing your tools and weapons without ever getting tired, Stardew Valley has an exhaustion meter. Physically demanding activities, like swinging tools and weapons tire you out.

Thankfully, walking and running do not. You can deal with the exhaustion one of two ways: eating or sleeping. Eating food boosts your energy levels. Head into town to chat with the townsfolk and build friendships.

tranq shot macro wow classic

Or eat all your food and cut down a whole forest like a mad man. Far be it from us to stand in the way of your lumberjack desires.

tranq shot macro wow classic

You have to sleep every night. You wake up at 6:00 AM in your farmhouse every morning. Each of those 18 in-game hours is equal to 45 seconds of real-world time, thus a jam-packed day in your new farming life is equal to 13.

tranq shot macro wow classic

Additional sleep tip: the game only saves when you go to bed (be it planned or passed out on a dusty trail) each night. The downside to this is that if you exit the game before going to bed you lose all your progress for the day. Just quit before you go to sleep. In-game seasons are only 28 in-game days long.

Remember, if you play your days to their fullest, each season is approximately 19 hours of game play. With that in mind, we recommend planning carefully. Stardew Valley rewards good and thoughtful planning. Instead, try to get ready (and save some money) so that you can buy crops and plant them on the first day of the season.

Also, make sure to harvest all your crops before the season rolls over (because unharvested crops will wither the moment the seasons change).

Better tools mean an easier time working your farm.

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